The no-bullshit workshop browser (aka no dupes & shit)

109,957/82,375 (133%) (no auto deletion detection) indexed entries. 2,025GB of (compressed) content.
Filtering (most) MLP & FNAF content. Updated every hour (48 minutes ago (cached)).
lmao craptasket is salty
learn to take a fucking joke, the internet is becoming more politically correct every day, can't have fun anymore
peace out cumlord, been fun the past 10 years being harassed by a power hungry mod with post editing adhd :^)
FA:S 2.0 Alpha SWEPs - U. Rifles
Author7 thousand years
TypeAddonWeaponFunRoleplayRealismcoop
Uploaded4 years ago
Updated3 years ago
Indexed1 year ago
Views145,051
Votes4,572/500 (90%)
Subs558,907
Comments0
Filesize19.01 MB
Steam reports0
Legitimacy score116/100
word count good
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds a few unofficial rifles to the official FA:S 2.0 SWEPs pack that I worked on with Tayley.
The base is written completely from scratch.

In case you're interested, get the source mod here.

This optional pack adds 3 more rifles:
- AK-12
- AN-94
- IMI Galil AR (5.56x45MM variant)

Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models
The M82 is missing it's lens and some scope textures. Nothing I can do about.

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.

Credits:
SAM61 - TOZ-34 model and textures
corbalho - AN-94 model
rafael de jongh - AN-94 textures
unknown model/texture makers - AK-12