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FA:S 2.0 Alpha SWEPs - Misc
Author7 thousand years
TypeAddonWeaponFunRoleplayRealismcoop
Uploaded4 years ago
Updated2 years ago
Indexed1 year ago
Views151,700
Votes5,189/551 (90%)
Subs592,076
Comments0
Filesize10.31 MB
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Legitimacy score118/100
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Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds various miscellaneous weapons to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
It also adds 'Quick grenade' functionality to every weapon in the pack.
The base is written completely from scratch.

In case you're interested, get the source mod here.

This optional pack adds 2 more miscellaneous items:
- M79 Grenade Launcher
- M67 Frag Grenade

It also adds 'Quick grenade' functionality to every weapon in the pack.
To use it, hold down your USE KEY and press your PRIMARY ATTACK KEY.
Hold down your PRIMARY ATTACK KEY to cook the grenade, release to throw.

Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models
Some weapons have wrong models for third person view, this is because Firearms: Source 2.0 does not yet have models for some weapons. As such I'm using placeholders.

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.