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M9K Assault Rifles
AuthorINCONCEIVABLE!
TypeAddonWeaponFunmisc
Uploaded4 years ago
Updated1 year ago
Indexed11 months ago
Views452,492
Votes46,168/3,684 (93%)
Subs1,864,959
Comments17
Filesize42.23 MB
Steam reports0
Legitimacy score113/100
word count good
common spelling error
content pack

This addon was not designed for TTT. DarkRP works with minor changes to settings, such as default clips, weapon stripping. See the description for info on how to adjust these settings to fit your needs.


Included in this addon:
Ammo boxes which can explode if damaged.

Selective Fire: Some weapons can now change between full automatic and semi automatic.
Hold Use (default E) and hit Reload to select auto or semi-auto.

Silencing (only available on select weapons): Hold Use (default E) and hit Alt Fire (default right click).

Optional Empty Weapon Stripping: Weapons with no ammo left will be dropped. Use the console command M9KWeaponStrip. Weapon stripping is disabled by default, and shame on me for not doing it earlier.

Optional Gas Effects when firing your weapon. Use the console command M9KGasEffect. If you are using an older computer or lag severely when firing, disable the effect.

To disable gas effects for all users on your server, use the console command M9KClientGasDisable 1. You can re-enable gas effects for clients by using the console command M9KClientGasDisable 0.


Optional Dynamic Recoil: Recoil now will push your aiming direction. You will notice your aim being pushed upward after each shot. Don't like it? Use the console command M9KdynamicRecoil.

Optional Bullet Penetration: Disable the penetration and ricochet, as well as their effects. Use the console command M9KDisablePenetration.

Optional Ammo Box Detonation: You can decide whether my ammo boxes go kaboom or not. Use the console command M9KAmmoDetonation..

Unique Weapon Slots: Use the console command M9KUniqueSlots if you would like to enable/disable unique slot numbers (and fast weapon switching) for each weapon. (And let me know if I missed one!)

Customizable Damage Multiplier: Use the console command M9KDamageMultiplier to scale up (or down!) M9K bullet damage.

Customizable Default Clips: Use the console command M9KDefaultClip to select how many default clips weapons will spawn with.

This addon does require CSS for hand textures, but you can find a suitable replacement here on the workshop. Garry has also included low-res fallback textures, so you should be able to play without looking at checkerboard hands.

Included are 19 weapons, listed and credited below.

Assault Rifles
ACR
M4A1
M16A4
FN FAL
AK-74
AK-47
SCAR-H
Aug A3
AS Val
Vikhr
F2000
FAMAS
L85
G3A3
M14
HK 416
G36C
Winchester 1873
AMD-65( Animations )
AN-94

Special Thanks: Mr. F-kusu, White, Generic Default, Worshipper, and Clavus. Darkaaja, Faze Spoder
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The weapons in this addon do not support custom playermodel hands. I tried to implement this feature, but the models broke when I decompile them.
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I don't think I will be making any more weapons. However, the weapon base is now public, so you can make them yourselves! Visit this link to download the base, and follow the instructions to start making your own weapons.
Download Bob's Base at Murderthon9000.com
-------------------------------------------------
Any problems?
If you're having any problems, you should take a look at my troubleshooting page here:
View Troubleshooting at Murderthon9000.com
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Check out my Administration Addon for easy configuration!
Murderthon 9000 Administration
-------------------------------------------------
Download .GMA files for PC and Servers here at Murderthon9000.com
[url]http://murderthon9000.com/murderthon-9000-assault-rifles/[/url]

IF YOU HAVE NO SOUNDS AND HAVE A CONTENT PACK FOR A GAME YOU DON'T OWN, GET RID OF THE CONTENT PACK.

Most recent comments

thesneaking · 2016-07-18 16:50
Incon, did you use GUIstudio?
76561198276344864 · 2016-07-18 16:41
fuck
INCONCEIVABLEINCONCEIVABLE · 2016-07-18 16:34
some people want it, some people dont/
yedekfare · 2016-07-18 15:29
best weapon swep i've ever seen. 11/10
76561198057685992 · 2016-07-18 13:57
] lua_run print(file.Read('scripts/game_sounds_manifest.txt', 'GAME'))
> print(file.Read('scripts/game_sounds_manifest.txt', 'GAME'))...
game_sounds_manifest
{
"precache_file" "scripts/game_sounds.txt"
"precache_file" "scripts/game_sounds_ui.txt"
"precache_file" "scripts/game_sounds_player.txt"

// Weapon sounds
"precache_file" "scripts/game_sounds_weapons.txt"

// HL2 World, Ambient Generic, Items, Physics, Vehicles
"precache_file" "scripts/game_sounds_world.txt"
"precache_file" "scripts/game_sounds_ambient_generic.txt"
"precache_file" "scripts/game_sounds_items.txt"
"precache_file" "scripts/game_sounds_physics.txt"
"precache_file" "scripts/game_sounds_vehicles.txt"

// E3 level sounds
"precache_file" "scripts/level_sounds_e3_c17.txt"
"precache_file" "scripts/level_sounds_e3_town.txt"
"precache_file" "scripts/level_sounds_e3_bugbait.txt"


76561198057685992 · 2016-07-18 12:54
In the new Gmod update, all the sounds for these weapons just diseappered is there a fix for that? <img src="http://steamcommunity-a.akamaihd.net/economy/emoticon/steamsad" class="emoticon">
76561198168364207 · 2016-07-18 11:35
also, how do i disable the gas effects? the command doesnt work
76561198168364207 · 2016-07-18 11:30
doesn&quot;t let me fire while aiming. How can i fix this???
76561198057685992 · 2016-07-18 10:27
Oh thats sad ;(
Noobsaw · 2016-07-18 09:42
@INCONCEIVABLE! you can help me by telling me you understand that its a smg? and why are TFA weapons exactly the same as m9k?
Noobsaw · 2016-07-18 09:42
@INCONCEIVABLE! the AS VAL is actually classified as a SMG in real life! please change it
Moist bread · 2012-06-26 15:00
what is that playermodel your using in pictures
themanhunterwillhuntyou · 2011-07-16 00:00
Oh, its okay :P
INCONCEIVABLEINCONCEIVABLE · 2011-07-11 10:00
Maybe he liked the same models as i did, i don't know. I kept it in the assault rifles because the model looked large enough to me to consider it a rifle.It's been there for so long now that if I move it, people will think i removed it. Sorry bud, its got to stay.
24Blade · 2011-06-17 23:00
I need help all the weapons of these M9K packs have no sound does anyone know of a solution??? please help
TTC_Commander · 2011-06-04 10:00
This pack really needs some nerfing done to it. 1, the assault rifles are actually more accurate it you DONT use ironsights, 2, that players can fire the weapon with no decreased accuracy while sprinting or jumping meaning that combat has been reduced to 2 people sprinting, crouch-jumping, and then crouching in some half-assed attempt at avoiding being shot.
thesneaking · 2009-07-15 17:00
Ah ok, sorry for bugging you. Sorry I didn't know.