Attention!: This map uses game assets from Counter Strike: Source. To experience this map fully I highly recommend picking it up.
A long needed update to the nearly 10 year old map TTT_Whitehouse_B2
. With this update I wanted to stay true to the original map layout and features only fixing bugs, performance issues, and a few minor gameplay issues. Please let me know if I you encounter any issues!
A little over a year ago I had gotten in contact with Jackal Warwick (Original author of the ttt_whitehouse maps) and had asked if it was alright to update the Whitehouse maps and share them with you all. The map now sports a new coat of paint in some areas, HDR lighting, proper cubemapping for reflective textures, working shadows and an expansion to how the lights used to break in the basement.
I'm likely to continue updating the map as there are some other changes I'd like to make, but for now the map is currently at a point where I'm happy with its performance, and how it looks. If you have any suggestions feel free to comment below or get in contact with me, I'd love to hear from you!
Here are some before and after pictures I had taken (Slightly out-dated since the lights aren't nearly as yellow anymore):
- The original author/creator of the map
- For his Real World Texture packs
- For helping with a couple issues I ran into in regards to shadows and optimization of an area
|Uploaded||1 day ago|
|Updated||1 day ago|
|Indexed||13 hours ago|