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lmao craptasket is salty
learn to take a fucking joke, the internet is becoming more politically correct every day, can't have fun anymore
peace out cumlord, been fun the past 10 years being harassed by a power hungry mod with post editing adhd :^)

$@ⓊḈγ $@ȵĐω1€ℏ

SteamID64: 76561198070248149
SteamID: STEAM_0:1:54991210
Account age: 5 years
Country: US
Based on the main gameplay mechanic from the amazing demo "Museum of Simulation Technology", this SWEP allows its user to manipulate the size of objects in a unique and interesting way.

Just equip the weapon and left click on any moveable object and point it at a surface to make it larger or smaller. Reload to reset the size of the object being held. (It works on NPCs too.)

The weapon is located under Museum of Simulation Technology -> Forced Perspective.

Options are located under Museum of Simulation Technology -> Forced Perspective SWEP Options.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeAddonWeaponFunmovie
Uploaded6 days ago
Updated6 days ago
Indexed5 days ago
Views31
Votes1/0 (100%)
Subs50
Comments1
Filesize128.34 KB
This is an improved version of the original addon "Half-Life 2 Save Menu". It has several new features and bug fixes.

This addon enables anyone to access the old Source Engine save and load menus via Options -> Half-Life 2 Save Menu -> Save and Load.

The settings for this addon are also located under Options -> Half-Life 2 Save Menu -> Options.

If you have any old GMod saves from Garry's Mod 12 (or possibly earlier), you can reload them as well.

If you would like to fix level transitions as well, you could download the "Level Transition Fix" addon (found here), or the "Basic Campaign" addon (found here).

For loading and saving options to appear in the main/pause menu, download Menu Mods from this page. Follow the instructions inside the "README" file (the contents of which should already be displayed on the web page). The menu options may be enabled/disabled via the convar "HL2SaveSys_showMenuOptions".


If you would like to play the non-episodic Half-Life 2 campaign with this addon, follow these instructions:

1. Copy and paste the following URL in a web browser (Remove the _): https:/_/mega.nz/#!ud5wgBTQ!1EyZ6qcGZAg_Ve5hZ7x773JlqzHLGGz7OobO89TJuIY
2. Download and extract the contents of the .zip file to your addons directory (C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\addons). You may check the file for viruses if you wish.

NOTE 1: You must have Half-Life 2 mounted for this addon to work properly.
NOTE 2: This addon may reverse the effects of sound overrides that some addons use (such as sound packs).


To control which entities with certain classes are deleted upon loading, use the following functions in the "GM:Initialize()" hook. (It is not guaranteed to work when placed directly inside a file's source code, as the code can be run before any of these functions are defined.):


HL2SaveSys.AddClassNoSave(class, key, condition) - Adds an entity class to be scheduled for deletion. The "key" argument acts as an identifier. The "condition" argument can either be a boolean (make "true" to delete the entity), or a function with one argument as an entity in question (return "true" to delete and "false" or "nil" to keep the entity).

HL2SaveSys.RemoveClassNoSave(class, key) - Attempts to remove a class blacklist with the specified classname (the "class" argument) and identifier (the "key" argument). Prints an error message if there is no such blacklist.

HL2SaveSys.ClassNoSaveExists(class, key) - Checks if a class blacklist with the specified classname and identifier exists.

HL2SaveSys.GetClassNoSave(class, key) - Attempts to retrieve the function/boolean value of a class blacklist with the specified classname and identifier. Prints an error message if there is no such blacklist.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeAddontoolFunmovie
Uploaded1 month ago
Updated1 month ago
Indexed1 month ago
Views37
Votes2/0 (100%)
Subs23
Comments3
Filesize9.12 KB
Have you ever wished there was a GMod addon that packs as many MLG references on the screen as can fit? Well, do I have an addon for you!

This is not simply a hitmarker addon. This is THE hitmarker addon. It is the most fully customizable of its kind! It is the one and only addon you need to create the most spectacular display of MLG hitmarkers in videogame history!!

The settings are located under Options -> MLGMod -> MLGMod Hitmarker Options.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeAddonEffectsFunmovie
Uploaded3 months ago
Updated3 months ago
Indexed3 months ago
Views18
Votes1/1 (50%)
Subs33
Comments0
Filesize20.44 KB
Have you ever wished there was a GMod addon that packs as many MLG references on the screen as can fit? Well, do I have an addon for you!

This is not simply a hitmarker addon. This is THE hitmarker addon. It is the most fully customizable of its kind! It is the one and only addon you need to create the most spectacular display of MLG hitmarkers in videogame history!!

The settings are located under Options -> MLGMod -> MLGMod Hitmarker Options.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeAddonEffectsFunmovie
Uploaded3 months ago
Updated3 months ago
Indexed3 months ago
Views7
VotesNo data
Subs10
Comments0
Filesize20.38 KB
Do you have a large amount of key bindings where it is impossible to keep track of every one of them? Would you like more versatility in setting and modifying key bindings? If you answered yes to either of these questions, then the Key Binding Manager is for you!

The Key Binding Manager is a menu-based tool for setting and easily modifying bindings to certain console commands.

The menu exists in the spawnmenu under Options -> Key Binding Manager, or can be opened in its own window by typing "keyBindingManager_open" in the console.

Once you have set the desired key bindings, you must save the settings in the browser near the bottom of the window. If you want the settings to take effect immediately when starting a game, save the settings under the name "bindings_default.txt" (which will already be entered initially).

Since this addon is mostly client-side, it will be functional even when it is not installed on the server (if the server allows client-side addons).

To debug the sending of concommand names from the server to its clients, set the convar "keyBindingManager_conCommandDebug" to 1.

See the addon images for more information.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeAddontoolFunmovie
Uploaded6 months ago
Updated6 months ago
Indexed6 months ago
Views15
VotesNo data
Subs12
Comments0
Filesize5.04 KB
A simple addon that fixes issues with players not spawning at the correct position (along with default health, armor, weapons, and ammunition) after level transitions (in the Half-Life 2 singleplayer campaigns, for example).

This addon is enabled by default and can be disabled via the "transFix_enabled" console command.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeAddontoolFunmovie
Uploaded7 months ago
Updated7 months ago
Indexed7 months ago
Views122
Votes5/0 (100%)
Subs51
Comments7
Filesize3.84 KB
This addon enables anyone to access the old Source Engine save and load menus via Options -> Half-Life 2 Save Menu -> Save and Load.

The settings for this addon are also located under Options -> Half-Life 2 Save Menu -> Options.

If you have any old GMod saves from Garry's Mod 12 (or possibly earlier), you can reload them as well.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeAddontoolFunmovie
Uploaded7 months ago
Updated7 months ago
Indexed7 months ago
Views92
Votes5/0 (100%)
Subs44
Comments0
Filesize3.13 KB
Just a basic, Sandbox-derived gamemode where players can access the spawnmenu to make changes to settings, but cannot spawn anything. Every player will start out with no weapons and cannot enter no-clip. One can access the context menu as well to change his/her player model.

If you have the correct files and have bought the game already, you could even play through all Half-Life 2 campaigns if you have this addon along with the "Half-Life 2 Save Menu" addon (found here) and (optionally) the "Level Transition Fix" addon (found here). The "Level Transition Fix" addon is not required, as this gamemode already has its own transition fix built in.

Report any bugs/issues in the "Bugs" discussion.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeAddonGamemodeFunRealism
Uploaded7 months ago
Updated7 months ago
Indexed7 months ago
Views108
Votes4/0 (100%)
Subs49
Comments1
Filesize588.82 KB
After many long months of waiting, the improved sequel to the "Time Rewind SWEP" is finally here!

This weapon will allow its user to reverse time at will (just like in the game "Braid" or "TimeShift") by pressing the left mouse button.

Improvements from the original:
1. The addon can now detect the crouching of players.
2. The addon's performance and compatibility has been vastly improved.

If you notice any bugs other than the bugs listed below, please let me know in the "Bugs" discussion.

Common bugs/artifacts:
1. The animation of objects is shaky when reversing time.
2. Time reverse does not work with particles/effects such as fire or sparks.
3. Since the addon does not record the game as frequently as the framerate, the movement of objects while reversing time may be a little choppy.
4. The addon cannot set the angles of vehicles, making them sometimes skid sideways during a time rewind.

-----------------------------------------------------------------

The weapon will be located in "Time Manipulation -> Time Rewind".
The options for this addon are located in "Options -> Time Rewind".

There are also several console commands and convars to use:

1. time_rewind - Begins a time rewind.
2. time_stopRewind - Ends a time rewind.
3. time_rewind_enabled - Enables the functionality of the addon. (Default is 1.)
4. time_rewind_maxTime - The maximum amount of time (in seconds) the user can rewind from. (A higher value will use more CPU.) (Default is 15.)
5. time_rewind_fps - The amount of frames per second that are played in the rewind. (A higher value will improve the smoothness of the motion of objects when rewinding, but will use more CPU.) (Default is 45.)
6. time_rewind_ignitionTime - The maximum ignition time (in seconds) for objects that are on fire when time is resumed. (Default is 10.)
7. time_rewind_ignitionRadius - Sets the ignition radius (the maximum distance that fire spreads) for objects that are on fire when time is resumed. (Default is 30.)
8. time_rewind_clearRewindBuffer - Clears the data buffer used for rewinding.

-----------------------------------------------------------------

NOTE: Be sure to have the "Keep Corpses" option checked if you would like time reverse to work on NPCs' ragdolls.
NOTE: Unsubscribe from or disable the original "Time Rewind SWEP" addon once subscribed to this one.

Credit to rainChu for the "Empty Hands SWEP" used in this addon.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeAddonWeaponFunmovie
Uploaded7 months ago
Updated7 months ago
Indexed7 months ago
Views128
Votes4/0 (100%)
Subs190
Comments2
Filesize52.28 KB
Originally made by Wheatley.
Credit goes to him/her for the creation of this addon.

This addon improves the dynamics of players' flashlights by making every flashlight visible to every client on a server. It also improves the customizability of flashlights with settings that control the following:

1. Color
2. Distance from the player's view
3. Texture
4. Flashing patterns
5. Server restrictions (such as brightness limits, etc.)

One can also save the settings to a config file and load them when desired.


Several improvements made from the original are as follows:

1. Fixed configurations browser / loading dialog.
2. Allowing the adjustment of the distance of each flashlight from each player's view.
3. Increased compatibility with maps and other addons (such as when functions like "Player:Flashlight()" are called on players).
4. Other miscellanious bug fixes.

NOTE: If you need to report a bug, do so in the "Bugs" discussion.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeAddonEffectsFunRealism
Uploaded8 months ago
Updated8 months ago
Indexed8 months ago
Views62
Votes1/0 (100%)
Subs34
Comments1
Filesize7.32 KB
An overhaul of the "Physical Bullets" addon created by 0x7d0. (Credit goes to him/her for the original.)

As you may or may not know, in Garry's Mod a bullet, when fired, instantaneously hits it's target. Physical Bullets 2 improves the game's realism by giving every bullet physical attributes (like velocity and gravity). With this addon, bullets take time to hit their target, ricochet on or travel through some surfaces, and actually fall to the ground when in flight.

To configure Physical Bullets 2, go to Options -> Physical Bullets. (There will be a variety of tabs.)

Various improvements from the original addon include the following:
1. This addon works with Half-Life 2 weapons. (This is optional.)
2. The bullets' velocities are relative to the person who fired them. (If the person is running to the left, the bullets will drift to the left as they fly forward.)
3. The damage done to the object that was hit depends on the impact angle. (A more direct angle results in more damage.)
4. The damage done to the object that was hit depends on the bullet's relative speed. (If someone is running against a bullet's flight path, the bullet will do more damage than if the person were running in the direction of the flight path.)
5. When a bullet is stopped by an object, it will fall to the ground with the same velocity as the surface it hit. (If the object is moving to the left, the bullet will fall to the left.)
Author$@ⓊḈγ $@ȵĐω1€ℏ
Typeaddoneffectsfunrealism
Uploaded11 months ago
Updated11 months ago
Indexed11 months ago
Views148
Votes3/0 (100%)
Subs80
Comments2
Filesize15.54 KB
A realistic blinking effect that is compatible with my 'SCP-173' addon.

Blinking occurs every 7 seconds by default.

Manually blink or close your eyes by holding down the reload key to keep them open longer. This can be useful when preparing to encounter SCP-173.

NOTE: Only players have the ability to blink. NPCs don't.

Console Commands:

1. blinking_enabled - Enables blinking; Set to 1 by default.
2. blinking_interval - Determines the time in seconds between blinks; set to 7 by default.
3. blinking_duration - Determines the duration in seconds of each automatic blink; set to 0.4 by default.
4. blinking_eyesClosedRatio - Determines the fraction (from 0 to 0.97) of the time it takes to blink that a player's eyes are closed entirely; set to 0.5 by default.


For anyone who would like to make something that uses this addon, follow these guidelines:


- This addon creates a global table called 'SCP_Mod_BlinkStates'. It is a table of booleans in which each index represents the ID of an entity.

- If any given index in the table represents a valid player, the boolean will indicate whether the player has his/her eyes closed completely (true) or not (false).

- If some part of your code requires to check if a player is blinking, then type in the following (without quotes): "SCP_Mod_BlinkStates[YOUR_PLAYER:EntIndex()]" (with 'YOUR_PLAYER' being any player).

- If the addon you are making does not absolutely require this one, then place the code inside an 'if' block with the condition being "istable(SCP_Mod_BlinkStates)". This will prevent script errors.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeaddoneffectsfunMovie
Uploaded1 year ago
Updated1 year ago
Indexed1 year ago
Views49
Votes2/0 (100%)
Subs41
Comments0
Filesize289.48 KB
A working replica of SCP-173 as it appears in the game 'SCP - Containment Breach'.

This addon was originally made and inspired by Tamiya. It is an improved version that can target multiple players and NPCs.

It can be found under Entities -> Other.

Official Description:



Item #: SCP-173

Object Class: Euclid

Special Containment Procedures: Item SCP-173 is to be kept in a locked container at all times. When personnel must enter SCP-173's container, no fewer than 3 may enter at any time and the door is to be relocked behind them. At all times, two persons must maintain direct eye contact with SCP-173 until all personnel have vacated and relocked the container.

Description: Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.

Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.

The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeaddonnpcfunMovie
Uploaded1 year ago
Updated1 year ago
Indexed1 year ago
Views339
Votes11/9 (55%)
Subs660
Comments4
Filesize1.25 MB
Do you ever have one of those times when you're bored and stack and weld a whole bunch of props with the Stacker STool, only to have them freeze in mid air when you try to rapidly flail them around? Well now you can satisfy your boredom with the Physics Mid-Air Freeze Fix!

The Physics Mid-Air Freeze Fix improves upon the physics engine Garry's Mod uses by making it smoother and more realistic.

The commands used to configure this addon are as follows:

1. physFix_enable - Enables the functionality of the addon. (The addon will already be enabled when the game starts.)
2. physFix_disable - Disables the functionality of the addon.
3. physFix_minPosDifference - Sets the minimum positional difference each object can have between ticks as not to be marked as 'frozen'.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeAddontoolFunmovie
Uploaded1 year ago
Updated1 year ago
Indexed1 year ago
Views97
Votes14/2 (88%)
Subs84
Comments3
Filesize5.03 KB
Are you tired of either having to quit and restart GMod or having to switch between Fullscreen and Windowed every time there's a bug in some lua code? Well now, you can debug it in-game with the In-Game Lua Runner!

Simply type the 'runLua' command in the console, and then type the code you want to execute in the form of a string.
Using this addon is restricted to super admins on multiplayer and yourself (obviously) on single player.

NOTE: You must ALWAYS type 'return' and then some value at the end of the string as if it were a function.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeAddontoolFunmovie
Uploaded1 year ago
Updated1 year ago
Indexed1 year ago
Views28
Votes2/1 (67%)
Subs12
Comments2
Filesize536 bytes (814 bytes)
Are you tired of dying only to respawn far, far away from where you died, and then having to hike back to where you once were? Well now, you don't have to!

With the Campaign Spawning System, you simply install the addon, and that's it! Then, if you die, you will spawn as you were up to approximately six seconds before your death (not counting the time when you were not on the ground).

There are several console commands that you can use to customize this addon:

1. cSpawnSystem_enable - Enables the functionality of the addon. (The addon will already be enabled when the game starts.)
2. cSpawnSystem_disable - Disables the functionality of the addon.
3. cSpawnSystem_spawnTimeSetback - Sets the maximum amount of time before your death you will travel to when spawning. (A higher value will use more CPU.)
4. cSpawnSystem_resolution - Sets the precision of the time at which you spawn. (A higher value will use more CPU.)
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeAddontoolFunmovie
Uploaded1 year ago
Updated1 year ago
Indexed1 year ago
Views37
VotesNo data
Subs17
Comments0
Filesize1.59 KB
The majority of the people reading this probably were not requesting this as an addon for garry's mod, but nevertheless, here it is!

This weapon will allow its user to reverse time at will (just like in the game "Braid") by pressing the left mouse button.

It all started out when I found a single video of an old time reverse addon on YouTube, along with a link in the description to it. I downloaded the addon and made some major changes to the code such that it would work with all types of physics entities.

If you notice any bugs other than the bugs listed below, please let me know.

Common Bugs/Artifacts:
1. The animation of objects is shaky when reversing time.
2. Time reverse does not work with particles/effects such as fire or sparks.
3. Time reverse does not detect the crouching of players.

-----------------------------------------------------------------

The weapon will be located in 'Time Manipulation -> Time Rewind.'

NOTE: Be sure to have the 'Keep Corpses' option checked if you would like time reverse to work on NPCs' ragdolls.

Credit to rainChu for the Empty Hands SWEP used in this addon.
Author$@ⓊḈγ $@ȵĐω1€ℏ
TypeAddonWeaponFunmovie
Uploaded1 year ago
Updated1 year ago
Indexed1 year ago
Views218
Votes5/0 (100%)
Subs467
Comments0
Filesize49.30 KB